Research

Type or Genre: Puzzle Platformer
Theme: Not sure yet
Intended Audience: Anyone with a gaming background
Outline of Progression : Level based
Core Mechanics: Movement, Switching between characters, solving puzzles
Core Loop: Explore level --> Solve puzzles --> Move to next level

We were originally thinking of making the player switch between two characters and create an AI for the other character to follow around the MC make it a single player however we decided to just make it standard multiplayer for now because of our limited time frame. However, if our game is liked by people during our pitch then we can try and progress to that AI switch between character mechanic.

We took inspiration from the game of Fireboy and Watergirl for the puzzle game itself where two people coordinate together by solving puzzles to get to the next level however the small twist is that there's different spots of fire and water in the levels which makes it a lot more complex in terms of gameplay.



In terms of the multiplayer aspect we also taken a look at Ratchet and Clank and how both of them work together to solve puzzles together. We also considered about their body sizes and how that comes into play in terms of gameplay. Clank is Ratchet's robot companion and is smaller in size. For example Clank can get into smaller spaces while Ratchet can't since he's too big. We talked about these specific kind of scenarios and took inspiration from them. 





Comments