Small Update
Fixed a small unity issue at class during Thursday with the tile colliders for our prototype. Finished creating more assets as well.
We came across a small issue where the character just stops at a random point everytime we try to make it walk across with the controls.
The issue was with the way the tile colliders was set up in the tile map. Each tile has its own collider and I think this caused the script to malfunction since there's a tiny gap and between each tile collider. We've checked and debugged the code and tried every possible way until we solved the issue.
We came across a small issue where the character just stops at a random point everytime we try to make it walk across with the controls.
The issue was with the way the tile colliders was set up in the tile map. Each tile has its own collider and I think this caused the script to malfunction since there's a tiny gap and between each tile collider. We've checked and debugged the code and tried every possible way until we solved the issue.
We just had to add a composite collider and make the tile map one big collider so the character can walk through smoothly and not break the walking script.
Comments
Post a Comment