Level Design and Reflection
Paul in charge with the puzzle level design have created some of the levels.
The structure for the level progression in our game:
With split it into 3 "worlds" and each of these worlds has a corresponding of 4 to 5 levels each.
Difficulty goes higher as you progress from world to world and a new mechanic is introduced in each while still implementing the ones that have already been introduced.
Reward system will be based in time; how fast the players can finish the levels. We were also planning to add secret levels if a player completes the level at a fast time.
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